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Discord

Discord (Bot API)

Status: ready for DMs and guild channels via the official Discord gateway.

Pairing

Pairing — Discord DMs default to pairing mode.

Slash commands

Slash commands — Native command behavior and command catalog.

Quick setup

You will need to create a new application with a bot, add the bot to your server, and pair it to RemoteClaw. We recommend adding your bot to your own private server. If you don’t have one yet, create one first (choose Create My Own > For me and my friends).

  1. Create a Discord application and bot

    Go to the Discord Developer Portal and click New Application. Name it something like “RemoteClaw”.

    Click Bot on the sidebar. Set the Username to whatever you call your RemoteClaw agent.

  2. Enable privileged intents

    Still on the Bot page, scroll down to Privileged Gateway Intents and enable:

    • Message Content Intent (required)
    • Server Members Intent (recommended; required for role allowlists and name-to-ID matching)
    • Presence Intent (optional; only needed for presence updates)
  3. Copy your bot token

    Scroll back up on the Bot page and click Reset Token.

    Despite the name, this generates your first token — nothing is being “reset.”

    Copy the token and save it somewhere. This is your Bot Token and you will need it shortly.

  4. Generate an invite URL and add the bot to your server

    Click OAuth2 on the sidebar. You’ll generate an invite URL with the right permissions to add the bot to your server.

    Scroll down to OAuth2 URL Generator and enable:

    • bot
    • applications.commands

    A Bot Permissions section will appear below. Enable:

    • View Channels
    • Send Messages
    • Read Message History
    • Embed Links
    • Attach Files
    • Add Reactions (optional)

    Copy the generated URL at the bottom, paste it into your browser, select your server, and click Continue to connect. You should now see your bot in the Discord server.

  5. Enable Developer Mode and collect your IDs

    Back in the Discord app, you need to enable Developer Mode so you can copy internal IDs.

    1. Click User Settings (gear icon next to your avatar) → Advanced → toggle on Developer Mode
    2. Right-click your server icon in the sidebar → Copy Server ID
    3. Right-click your own avatarCopy User ID

    Save your Server ID and User ID alongside your Bot Token — you’ll send all three to RemoteClaw in the next step.

  6. Allow DMs from server members

    For pairing to work, Discord needs to allow your bot to DM you. Right-click your server iconPrivacy Settings → toggle on Direct Messages.

    This lets server members (including bots) send you DMs. Keep this enabled if you want to use Discord DMs with RemoteClaw. If you only plan to use guild channels, you can disable DMs after pairing.

  7. Step 0: Set your bot token securely (do not send it in chat)

    Your Discord bot token is a secret (like a password). Set it on the machine running RemoteClaw before messaging your agent.

    Terminal window
    remoteclaw config set channels.discord.token '"YOUR_BOT_TOKEN"' --json
    remoteclaw config set channels.discord.enabled true --json
    remoteclaw gateway

    If RemoteClaw is already running as a background service, use remoteclaw gateway restart instead.

  8. Configure RemoteClaw and pair

    Chat with your RemoteClaw agent on any existing channel (e.g. Telegram) and tell it. If Discord is your first channel, use the CLI / config tab instead.

    “I already set my Discord bot token in config. Please finish Discord setup with User ID <user_id> and Server ID <server_id>.”

  9. Approve first DM pairing

    Wait until the gateway is running, then DM your bot in Discord. It will respond with a pairing code.

    Send the pairing code to your agent on your existing channel:

    “Approve this Discord pairing code: <CODE>

    Pairing codes expire after 1 hour.

    You should now be able to chat with your agent in Discord via DM.

Token resolution is account-aware. Config token values win over env fallback. DISCORD_BOT_TOKEN is only used for the default account.

Once DMs are working, you can set up your Discord server as a full workspace where each channel gets its own agent session with its own context. This is recommended for private servers where it’s just you and your bot.

  1. Add your server to the guild allowlist

    This enables your agent to respond in any channel on your server, not just DMs.

    “Add my Discord Server ID <server_id> to the guild allowlist”

  2. Allow responses without @mention

    By default, your agent only responds in guild channels when @mentioned. For a private server, you probably want it to respond to every message.

    “Allow my agent to respond on this server without having to be @mentioned”

  3. Plan for memory in guild channels

    By default, long-term memory (MEMORY.md) only loads in DM sessions. Guild channels do not auto-load MEMORY.md.

    If you need shared context in every channel, put the stable instructions in native agent config (e.g. CLAUDE.md for Claude Code). Keep long-term notes in MEMORY.md.

Now create some channels on your Discord server and start chatting. Your agent can see the channel name, and each channel gets its own isolated session — so you can set up #coding, #home, #research, or whatever fits your workflow.

Runtime model

  • Gateway owns the Discord connection.
  • Reply routing is deterministic: Discord inbound replies back to Discord.
  • By default (session.dmScope=main), direct chats share the agent main session (agent:main:main).
  • Guild channels are isolated session keys (agent:<agentId>:discord:channel:<channelId>).
  • Group DMs are ignored by default (channels.discord.dm.groupEnabled=false).
  • Native slash commands run in isolated command sessions (agent:<agentId>:discord:slash:<userId>), while still carrying CommandTargetSessionKey to the routed conversation session.

Forum channels

Discord forum and media channels only accept thread posts. RemoteClaw supports two ways to create them:

  • Send a message to the forum parent (channel:<forumId>) to auto-create a thread. The thread title uses the first non-empty line of your message.
  • Use remoteclaw message thread create to create a thread directly. Do not pass --message-id for forum channels.

Example: send to forum parent to create a thread

Terminal window
remoteclaw message send --channel discord --target channel:<forumId> \
--message "Topic title\nBody of the post"

Example: create a forum thread explicitly

Terminal window
remoteclaw message thread create --channel discord --target channel:<forumId> \
--thread-name "Topic title" --message "Body of the post"

Forum parents do not accept Discord components. If you need components, send to the thread itself (channel:<threadId>).

Interactive components

RemoteClaw supports Discord components v2 containers for agent messages. Use the message tool with a components payload. Interaction results are routed back to the agent as normal inbound messages and follow the existing Discord replyToMode settings.

Supported blocks:

  • text, section, separator, actions, media-gallery, file
  • Action rows allow up to 5 buttons or a single select menu
  • Select types: string, user, role, mentionable, channel

By default, components are single use. Set components.reusable=true to allow buttons, selects, and forms to be used multiple times until they expire.

To restrict who can click a button, set allowedUsers on that button (Discord user IDs, tags, or *). When configured, unmatched users receive an ephemeral denial.

The /model and /models slash commands open an interactive model picker with provider and model dropdowns plus a Submit step. The picker reply is ephemeral and only the invoking user can use it.

File attachments:

  • file blocks must point to an attachment reference (attachment://<filename>)
  • Provide the attachment via media/path/filePath (single file); use media-gallery for multiple files
  • Use filename to override the upload name when it should match the attachment reference

Modal forms:

  • Add components.modal with up to 5 fields
  • Field types: text, checkbox, radio, select, role-select, user-select
  • RemoteClaw adds a trigger button automatically

Example:

{
channel: "discord",
action: "send",
to: "channel:123456789012345678",
message: "Optional fallback text",
components: {
reusable: true,
text: "Choose a path",
blocks: [
{
type: "actions",
buttons: [
{
label: "Approve",
style: "success",
allowedUsers: ["123456789012345678"],
},
{ label: "Decline", style: "danger" },
],
},
{
type: "actions",
select: {
type: "string",
placeholder: "Pick an option",
options: [
{ label: "Option A", value: "a" },
{ label: "Option B", value: "b" },
],
},
},
],
modal: {
title: "Details",
triggerLabel: "Open form",
fields: [
{ type: "text", label: "Requester" },
{
type: "select",
label: "Priority",
options: [
{ label: "Low", value: "low" },
{ label: "High", value: "high" },
],
},
],
},
},
}

Access control and routing

channels.discord.dmPolicy controls DM access (legacy: channels.discord.dm.policy):

  • pairing (default)
  • allowlist
  • open (requires channels.discord.allowFrom to include "*"; legacy: channels.discord.dm.allowFrom)
  • disabled

If DM policy is not open, unknown users are blocked (or prompted for pairing in pairing mode).

DM target format for delivery:

  • user:<id>
  • <@id> mention

Bare numeric IDs are ambiguous and rejected unless an explicit user/channel target kind is provided.

Role-based agent routing

Use bindings[].match.roles to route Discord guild members to different agents by role ID. Role-based bindings accept role IDs only and are evaluated after peer or parent-peer bindings and before guild-only bindings. If a binding also sets other match fields (for example peer + guildId + roles), all configured fields must match.

{
bindings: [
{
agentId: "opus",
match: {
channel: "discord",
guildId: "123456789012345678",
roles: ["111111111111111111"],
},
},
{
agentId: "sonnet",
match: {
channel: "discord",
guildId: "123456789012345678",
},
},
],
}

Developer Portal setup

Create app and bot
  1. Discord Developer Portal -> Applications -> New Application
  2. Bot -> Add Bot
  3. Copy bot token
Privileged intents

In Bot -> Privileged Gateway Intents, enable:

  • Message Content Intent
  • Server Members Intent (recommended)

Presence intent is optional and only required if you want to receive presence updates. Setting bot presence (setPresence) does not require enabling presence updates for members.

OAuth scopes and baseline permissions

OAuth URL generator:

  • scopes: bot, applications.commands

Typical baseline permissions:

  • View Channels
  • Send Messages
  • Read Message History
  • Embed Links
  • Attach Files
  • Add Reactions (optional)

Avoid Administrator unless explicitly needed.

Copy IDs

Enable Discord Developer Mode, then copy:

  • server ID
  • channel ID
  • user ID

Prefer numeric IDs in RemoteClaw config for reliable audits and probes.

Native commands and command auth

  • commands.native defaults to "auto" and is enabled for Discord.
  • Per-channel override: channels.discord.commands.native.
  • commands.native=false explicitly clears previously registered Discord native commands.
  • Native command auth uses the same Discord allowlists/policies as normal message handling.
  • Commands may still be visible in Discord UI for users who are not authorized; execution still enforces RemoteClaw auth and returns “not authorized”.

See Slash commands for command catalog and behavior.

Default slash command settings:

  • ephemeral: true

Feature details

Reply tags and native replies

Discord supports reply tags in agent output:

  • [[reply_to_current]]
  • [[reply_to:<id>]]

Controlled by channels.discord.replyToMode:

  • off (default)
  • first
  • all

Note: off disables implicit reply threading. Explicit [[reply_to_*]] tags are still honored.

Message IDs are surfaced in context/history so agents can target specific messages.

Live stream preview

RemoteClaw can stream draft replies by sending a temporary message and editing it as text arrives.

  • channels.discord.streaming controls preview streaming (off | partial | block | progress, default: off).
  • progress is accepted for cross-channel consistency and maps to partial on Discord.
  • channels.discord.streamMode is a legacy alias and is auto-migrated.
  • partial edits a single preview message as tokens arrive.
  • block emits draft-sized chunks (use draftChunk to tune size and breakpoints).

Example:

{
channels: {
discord: {
streaming: "partial",
},
},
}

block mode chunking defaults (clamped to channels.discord.textChunkLimit):

{
channels: {
discord: {
streaming: "block",
draftChunk: {
minChars: 200,
maxChars: 800,
breakPreference: "paragraph",
},
},
},
}

Preview streaming is text-only; media replies fall back to normal delivery.

Note: preview streaming is separate from block streaming. When block streaming is explicitly enabled for Discord, RemoteClaw skips the preview stream to avoid double streaming.

History, context, and thread behavior

Guild history context:

  • channels.discord.historyLimit default 20
  • fallback: messages.groupChat.historyLimit
  • 0 disables

DM history controls:

  • channels.discord.dmHistoryLimit
  • channels.discord.dms["<user_id>"].historyLimit

Thread behavior:

  • Discord threads are routed as channel sessions
  • parent thread metadata can be used for parent-session linkage
  • thread config inherits parent channel config unless a thread-specific entry exists

Channel topics are injected as untrusted context (not as system prompt).

Thread-bound sessions for subagents

Discord can bind a thread to a session target so follow-up messages in that thread keep routing to the same session (including subagent sessions).

Commands:

  • /focus <target> bind current/new thread to a subagent/session target
  • /unfocus remove current thread binding
  • /agents show active runs and binding state
  • /session ttl <duration|off> inspect/update auto-unfocus TTL for focused bindings

Config:

{
session: {
threadBindings: {
enabled: true,
ttlHours: 24,
},
},
channels: {
discord: {
threadBindings: {
enabled: true,
ttlHours: 24,
spawnSubagentSessions: false, // opt-in
},
},
},
}

Notes:

  • session.threadBindings.* sets global defaults.
  • channels.discord.threadBindings.* overrides Discord behavior.
  • spawnSubagentSessions must be true to auto-create/bind threads for sessions_spawn({ thread: true }).
  • If thread bindings are disabled for an account, /focus and related thread binding operations are unavailable.

See Sub-agents and Configuration Reference.

Reaction notifications

Per-guild reaction notification mode:

  • off
  • own (default)
  • all
  • allowlist (uses guilds.<id>.users)

Reaction events are turned into system events and attached to the routed Discord session.

Ack reactions

ackReaction sends an acknowledgement emoji while RemoteClaw is processing an inbound message.

Resolution order:

  • channels.discord.accounts.<accountId>.ackReaction
  • channels.discord.ackReaction
  • messages.ackReaction
  • agent identity emoji fallback (agents.list[].identity.emoji, else ”👀”)

Notes:

  • Discord accepts unicode emoji or custom emoji names.
  • Use "" to disable the reaction for a channel or account.
Config writes

Channel-initiated config writes are enabled by default.

This affects /config set|unset flows (when command features are enabled).

Disable:

{
channels: {
discord: {
configWrites: false,
},
},
}
Gateway proxy

Route Discord gateway WebSocket traffic and startup REST lookups (application ID + allowlist resolution) through an HTTP(S) proxy with channels.discord.proxy.

{
channels: {
discord: {
proxy: "http://proxy.example:8080",
},
},
}

Per-account override:

{
channels: {
discord: {
accounts: {
primary: {
proxy: "http://proxy.example:8080",
},
},
},
},
}
PluralKit support

Enable PluralKit resolution to map proxied messages to system member identity:

{
channels: {
discord: {
pluralkit: {
enabled: true,
token: "pk_live_...", // optional; needed for private systems
},
},
},
}

Notes:

  • allowlists can use pk:<memberId>
  • member display names are matched by name/slug only when channels.discord.dangerouslyAllowNameMatching: true
  • lookups use original message ID and are time-window constrained
  • if lookup fails, proxied messages are treated as bot messages and dropped unless allowBots=true
Presence configuration

Presence updates are applied only when you set a status or activity field.

Status only example:

{
channels: {
discord: {
status: "idle",
},
},
}

Activity example (custom status is the default activity type):

{
channels: {
discord: {
activity: "Focus time",
activityType: 4,
},
},
}

Streaming example:

{
channels: {
discord: {
activity: "Live coding",
activityType: 1,
activityUrl: "https://twitch.tv/remoteclaw",
},
},
}

Activity type map:

  • 0: Playing
  • 1: Streaming (requires activityUrl)
  • 2: Listening
  • 3: Watching
  • 4: Custom (uses the activity text as the status state; emoji is optional)
  • 5: Competing
Exec approvals in Discord

Discord supports button-based exec approvals in DMs and can optionally post approval prompts in the originating channel.

Config path:

  • channels.discord.execApprovals.enabled
  • channels.discord.execApprovals.approvers
  • channels.discord.execApprovals.target (dm | channel | both, default: dm)
  • agentFilter, sessionFilter, cleanupAfterResolve

When target is channel or both, the approval prompt is visible in the channel. Only configured approvers can use the buttons; other users receive an ephemeral denial. Approval prompts include the command text, so only enable channel delivery in trusted channels. If the channel ID cannot be derived from the session key, RemoteClaw falls back to DM delivery.

If approvals fail with unknown approval IDs, verify approver list and feature enablement.

Related docs: Exec approvals

Tools and action gates

Discord message actions include messaging, channel admin, moderation, presence, and metadata actions.

Core examples:

  • messaging: sendMessage, readMessages, editMessage, deleteMessage, threadReply
  • reactions: react, reactions, emojiList
  • moderation: timeout, kick, ban
  • presence: setPresence

Action gates live under channels.discord.actions.*.

Default gate behavior:

Action groupDefault
reactions, messages, threads, pins, polls, search, memberInfo, roleInfo, channelInfo, channels, voiceStatus, events, stickers, emojiUploads, stickerUploads, permissionsenabled
rolesdisabled
moderationdisabled
presencedisabled

Components v2 UI

RemoteClaw uses Discord components v2 for exec approvals and cross-context markers. Discord message actions can also accept components for custom UI (advanced; requires Carbon component instances), while legacy embeds remain available but are not recommended.

  • channels.discord.ui.components.accentColor sets the accent color used by Discord component containers (hex).
  • Set per account with channels.discord.accounts.<id>.ui.components.accentColor.
  • embeds are ignored when components v2 are present.

Example:

{
channels: {
discord: {
ui: {
components: {
accentColor: "#5865F2",
},
},
},
},
}

Voice channels

RemoteClaw can join Discord voice channels for realtime, continuous conversations. This is separate from voice message attachments.

Requirements:

  • Enable native commands (commands.native or channels.discord.commands.native).
  • Configure channels.discord.voice.
  • The bot needs Connect + Speak permissions in the target voice channel.

Use the Discord-only native command /vc join|leave|status to control sessions. The command uses the account default agent and follows the same allowlist and group policy rules as other Discord commands.

Auto-join example:

{
channels: {
discord: {
voice: {
enabled: true,
autoJoin: [
{
guildId: "123456789012345678",
channelId: "234567890123456789",
},
],
daveEncryption: true,
decryptionFailureTolerance: 24,
tts: {
provider: "openai",
openai: { voice: "alloy" },
},
},
},
},
}

Notes:

  • voice.tts overrides messages.tts for voice playback only.
  • Voice is enabled by default; set channels.discord.voice.enabled=false to disable it.
  • voice.daveEncryption and voice.decryptionFailureTolerance pass through to @discordjs/voice join options.
  • @discordjs/voice defaults are daveEncryption=true and decryptionFailureTolerance=24 if unset.
  • RemoteClaw also watches receive decrypt failures and auto-recovers by leaving/rejoining the voice channel after repeated failures in a short window.
  • If receive logs repeatedly show DecryptionFailed(UnencryptedWhenPassthroughDisabled), this may be the upstream @discordjs/voice receive bug tracked in discord.js #11419.

Voice messages

Discord voice messages show a waveform preview and require OGG/Opus audio plus metadata. RemoteClaw generates the waveform automatically, but it needs ffmpeg and ffprobe available on the gateway host to inspect and convert audio files.

Requirements and constraints:

  • Provide a local file path (URLs are rejected).
  • Omit text content (Discord does not allow text + voice message in the same payload).
  • Any audio format is accepted; RemoteClaw converts to OGG/Opus when needed.

Example:

Terminal window
message(action="send", channel="discord", target="channel:123", path="/path/to/audio.mp3", asVoice=true)

Troubleshooting

Used disallowed intents or bot sees no guild messages
  • enable Message Content Intent
  • enable Server Members Intent when you depend on user/member resolution
  • restart gateway after changing intents
Guild messages blocked unexpectedly
  • verify groupPolicy
  • verify guild allowlist under channels.discord.guilds
  • if guild channels map exists, only listed channels are allowed
  • verify requireMention behavior and mention patterns

Useful checks:

Terminal window
remoteclaw doctor
remoteclaw channels status --probe
remoteclaw logs --follow
Require mention false but still blocked

Common causes:

  • groupPolicy="allowlist" without matching guild/channel allowlist
  • requireMention configured in the wrong place (must be under channels.discord.guilds or channel entry)
  • sender blocked by guild/channel users allowlist
Permissions audit mismatches

channels status --probe permission checks only work for numeric channel IDs.

If you use slug keys, runtime matching can still work, but probe cannot fully verify permissions.

DM and pairing issues
  • DM disabled: channels.discord.dm.enabled=false
  • DM policy disabled: channels.discord.dmPolicy="disabled" (legacy: channels.discord.dm.policy)
  • awaiting pairing approval in pairing mode
Bot to bot loops

By default bot-authored messages are ignored.

If you set channels.discord.allowBots=true, use strict mention and allowlist rules to avoid loop behavior.

Voice STT drops with DecryptionFailed(…)
  • keep RemoteClaw current (remoteclaw update) so the Discord voice receive recovery logic is present
  • confirm channels.discord.voice.daveEncryption=true (default)
  • start from channels.discord.voice.decryptionFailureTolerance=24 (upstream default) and tune only if needed
  • watch logs for:
    • discord voice: DAVE decrypt failures detected
    • discord voice: repeated decrypt failures; attempting rejoin
  • if failures continue after automatic rejoin, collect logs and compare against discord.js #11419

Configuration reference pointers

Primary reference:

High-signal Discord fields:

  • startup/auth: enabled, token, accounts.*, allowBots
  • policy: groupPolicy, dm.*, guilds.*, guilds.*.channels.*
  • command: commands.native, commands.useAccessGroups, configWrites, slashCommand.*
  • reply/history: replyToMode, historyLimit, dmHistoryLimit, dms.*.historyLimit
  • delivery: textChunkLimit, chunkMode, maxLinesPerMessage
  • streaming: streaming (legacy alias: streamMode), draftChunk, blockStreaming, blockStreamingCoalesce
  • media/retry: mediaMaxMb, retry
  • actions: actions.*
  • presence: activity, status, activityType, activityUrl
  • UI: ui.components.accentColor
  • features: pluralkit, execApprovals, intents, agentComponents, heartbeat, responsePrefix

Safety and operations

  • Treat bot tokens as secrets (DISCORD_BOT_TOKEN preferred in supervised environments).
  • Grant least-privilege Discord permissions.
  • If command deploy/state is stale, restart gateway and re-check with remoteclaw channels status --probe.